Bekgemona atklāšana
Bekgemona sākums ir sarežģītāks nekā citās galda spēlēs, piemēram, ķīniešu šahā un šahā, jo katram kauliņa metienam ir divdesmit -viena iespējamā kauliņu punktu kombinācija. Tālāk ir apskatīts tikai labākais solis pirmajam solim.
Šeit ir daži noteikumi. Ja jūs varat aizņemt noteiktu vietu, jums tas ir jāieņem pēc iespējas vairāk. Piemēram, ja metat 6 un 1, varat ieņemt septīto vietu. Tādā veidā, no vienas puses, tam var būt nozīme pretinieka bloķēšanā, no otras puses, septītais punkts var tikt izmantots kā bāze, un nākotnē var likt vairāk figūru.
If you can't occupy a certain point, generally the best move is to move the pieces on the 24th and 13th points. For example, when you roll 3 and 4, you should go 13/10, 24/20. The pawn moved to the tenth point, although it is a weak chess piece, the opponent will only have a chance to attack when the dice that add up to nine (that is, 6 and 3, or 5 and 4) has a chance to attack, and the probability is only one in nine ; and this piece also increases the probability of being able to occupy a certain point in one's own internal board. For example, the fourth point can only be occupied by throwing 4 and 2 in the past, and then 6 and 2 can also be thrown later (10/4, 6/4 ), ready for further blocking of the opponent's pieces. As for the piece moved to the twentieth point, although it is also a weak piece, and it is easy to be attacked by the opponent (the opponent can attack when the opponent rolls 3 or 1), but if the opponent really attacks, the opponent himself will be in the second position. A weak piece is left at ten, and when the next roll is a 5 or 4, it can be counterattacked; and this piece also prevents the opponent from moving the piece from the twelfth point (for example, if the opponent moves 12/16, the next move Toss a 4 and you can go 20/16 to attack it), making it difficult for the opponent to take points on the outer and inner plates. In addition, it must be noted that when moving the piece at the thirteenth point, the smaller the number of steps, the better (unless you can move to the eighth point), which will minimize the probability of being attacked by the opponent.
Labākās darbības, kas norādītas iepriekš, ir datora analīzes rezultāts. Daži gājieni, kas agrāk tika uzskatīti par labākajiem, tagad ir aizstāti ar labākiem gājieniem. Piemēram, agrāk tika uzskatīts, ka 24/11 13/8 bija labākais gājiens uz 2 un 5, taču datorā veiktā analīze parādīja, ka 24/22 13/8 bija labāks gājiens.






